Lottery Sim video demonstration
Thanks to my sister for narrating ~(^_^)~
Thanks to my sister for narrating ~(^_^)~
New to version 1.07:
-Renamed “parent_folder” to “source”
This change has been a long time coming. Since your input file is not necessarily a folder (can also be an archive or pdf), the name “source” makes more sense.
-Added 7zip handler (mainly for unrar on Windows)
The rar handlers for Mac and Linux are free, but WinRAR for Windows is not. 7zip support has been added to MangAI since the program is free and can extract rar files. Note that 7zip cannot archive files into rar format; it can only unrar. If you want to be able to archive into rar on Windows machines, you will still need WinRAR.
Installing a 7zip handler will also enable MangAI to read standard 7zip formats such as .7z and .xz. Writing to standard 7zip formats is not included as I am not aware of any ereader that can read those archives.
See -Setting up 7zip- in the readme for details on installing 7zip on your computer.
-Added more ereader .properties settings profiles
Settings profiles now available for:
Note that the profile for Kindle Fire HD has resizing disabled by default. This improves detail when zoomed but comes at the cost of increased file sizes. If you instead want to match the screen resolution of the Kindle Fire HD, set width to “800” and height to “1280”.
The profile for Google Nexus 7, on the other hand, does resize by default to match screen resolution. If space isn’t an issue for you (like if you have the 16GB model), feel free to disable resizing by setting width and height to “-1”.
-Various fixes and improvements
GUI remembers last selected source to make it quicker to navigate subsequent source selection.
Miscellaneous tweaks.
If upgrading from an earlier version of MangAI, be sure to create a new .properties settings file.
Big thanks to MangAI users for your feedback. Many of these new features were suggestions from the community. If you would like to see a feature added, a settings profile included for a new ereader, or noticed a bug that needs squashing, please email me through the Contact page.
If you enjoy MangAI, please tell your friends about it. As an indie developer, I rely on you guys for advertising :3
Download the latest version from the MangAI project page.
After many months of development, my first iOS app Lottery Sim is now available. As the name suggests, Lottery Sim is a full featured Lottery simulator, and it knows the rules of play for the most popular number-based Lotteries. The idea for this app came from my family’s love of playing Lotteries conflicting with my background in math. Probability theory is tricky business (just ask fellow bitcake programmer Mike, lol), and reading the odds alone may not be enough to convey the likelihood of winning a Lottery.
I want players to be able to see what the outcome could be if they played their choice of Lotteries from as short as a week to as long as a lifetime and beyond (based on starting at age 18 and an average lifespan of 78, plus you can run consecutive simulations to continue adding to the stats). The results are usually soul crushing, but that doesn’t mean it’s impossible to win big. And it may be that one big win that changes the rest of your life. The point of Lottery Sim is not to promote or discourage Lottery play. I want it to provide a clear view of what Lottery play is all about, how much money you could spend over a long period of time, and what kind of return you may expect to receive. Use these stats to tweak your play strategy and help make the most of your Lottery experience.
Beyond simulations, Lottery Sim also features a lucky numbers generator with a unique approach and a ticket manager to keep track of your real world plays. Bring Lottery Sim with you to your local Lottery outlet to use it as your personal ticket manager as you fill in your real world Lottery tickets.
Was able to meet my September goal and submit my first iOS app to Apple. Should take a week or so to be reviewed. If all goes well, I will add the project page to bitcake as soon as the app is live.
Started work on my next iOS app. Right now I’m thinking about a game. I have the rules figured out but need to do a basic implementation to see if the game actually works… is it fun, is it challenging but not too hard, etc.
I was thinking about making MangAI Reader as my next app, but I’m worried there isn’t a big enough market for it. There are already a lot of comic readers on the App Store. I’m not sure exactly what functionality MangAI Reader would add over existing apps. Automatic page split detection would be there for sure. Porting the AI of MangAI would not be a fun project (seriously, I can barely follow it and I’m the one that wrote it :P). The memory and speed restraints of a mobile device may also not be sufficient. I could go the route of pairing with the desktop version of MangAI. That way your computer would handle all the heavy AI and send the interpretation data to your mobile device. I’ll keep thinking things over. Please leave a comment if you are interested in an iOS MangAI Reader.
I intend to slow down development for a while. Putting in overtime to finish the iOS app came with a cost to my health ^^;